Halo 3: ODST
- Halo 3: ODST contains 1,750 new Xbox LIVE achievement points, as well as new weapons, technology and an invite to join the Halo: Reach beta in 2010.
- Stand-alone expansion to Halo 3 that doesn’t require ownership of the previous game to play.
- New campaign, hero and tactics from the Halo universe as players take on the role of a rookie in the Orbital Drop Shock Troopers sent into New Mombasa.
- 4-player co-op “Firefight” mode offers a whole new way to play Halo with friends both via system link and over Xbox LIVE.
- Along with all the existing Halo 3 maps, ODST contains three new multiplayer Halo 3 maps: Heretic, Longshore, and Citadel.
Developed exclusively for Xbox 360 by acclaimed developer Bungie, HALO 3: ODST is a new game in the “Halo” saga that lets people experience events leading up to the epic story told in “Halo 3” through the eyes of an ODST (Orbital Drop Shock Trooper), as they search for clues leading to the whereabouts of their scattered squad and the motivations behind the Covenant’s invasion of New Mombasa. The release adds a new dimension to an all-encompassing universe that gamers around the world have known and loved for close to eight years.
HALO 3: ODST also introduces Firefight, a new cooperative multiplayer* mode where up to four players can assume the role of an ODST squad and fight together to take on increasingly challenging wa
Rating:
(out of 419 reviews)
List Price: $ 39.99
Price: $ 26.49
Call of Duty: World at War
- Call of Duty: World at War from Activision for the Xbox 360 redefines World War II gameplay
- Battle against fearless Japanese and German soldiers in epic infantry, vehicle, and airborne missions across Pacific and European locations
- Best-of-breed visuals, with highly-detailed character models, self-shadowing, environmental lighting and amazing special effects
- Cooperative campaign gameplay allows up to four players to meet and play online, or a two-player local split-screen co-op
- Online multiplayer action includes vehicle combat with tanks and a host of improved in-game, statistical features
Call of Duty: World at War from Activision for the Xbox 360 completely changes the rules of engagement by redefining World War II gameplay. In this edition, players are thrust into the final, tension-filled battles against a new, ferocious enemy in the most dangerous and suspenseful action ever seen in a WWII title. Building on the Call of Duty 4: Modern Warfare engine, this installment promises to immerse players in gritty, chaotic combat. You’ll have to band together to survive harrowing and climactic battles that defined WWII and led to the demise of the Axis powers. .caption { font-family: Verdana, Helvetica neue, Arial, serif; font-size: 10px; font-weight: bold; font-style: italic; } ul.indent { list-style: inside disc; text-indent
Rating:
(out of 267 reviews)
List Price: $ 39.99
Price: $ 19.99
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Xbox Review by Poisoned Blade for Halo 3: ODST
Rating:
Concept: 7/10
Halo 3: ODST introduces a new Special Forces Recon Soldier for the Halo Universe. The Orbital Drop Shock Trooper is a darker, ligher armored version of a Spartan with silent weapons. That’s pretty much it.
Story: 9/10
The story is very well written, well told, and well acted by Firefly and BSG veterans. It is really entertaining and one of the best parts of the game. However, it is told through flashbacks and is somewhat difficult to understand your first time through. You might be confused at times, but in the end, it all makes sense.
Gameplay: 8/10
It’s Halo 3, with a couple new guns and a slight improvement to the health system. Your character sounds ‘in pain’ when your health is low, reminding you to stay behind cover. There’s also a night vision visor that you can toggle on and off. Unfortunately, the game seems too dark if you don’t have your night vision on, and if you use it in areas that are fairly well lit, you’re almost blinded. In the end, the night vision seems extraneous. The game would have been better if the dark areas were just a bit brighter, but still cloaked in shadows.
Level Designs: 6/10
There is an open ended city area where you can explore and Convenant troops are being dropped in to battle. This is new to the Halo Universe and it works quite well. Most of the game takes place in New Mobasa, a futuristic African City that is being invaded by the Covenant. The look and feel of the city is pretty impressive, but overall, the levels feel redundant. Fight in corridors, defend an area… You know you’ve got problems when the Campaign is only 5 hours long, and the Missions feel repetitive.
Sound: 9/10
The music is foreboding and adds to the grim atmosphere while the effects bring the battles to life.
Replay Value: 7/10
You can start the campaign after lunch and finish it before dinner.
There is a Firefight Mode which is like Gears of War 2′s Horde Mode, but ODST features an additional challenge where each wave of enemies has a special behavior like “Dodges Grenades.” This mode is for friends and invites only. I understand that Bungie is trying to prevent the Leroy Jenkins of the world from ruining the fun, but it really sucks to not be able to play a pickup game.
There are 3 new Multiplayer Maps for Halo 3, too.
Maturity – The game is rated M because the Halo series is rated M, even though the action is pretty tame.
Overall: 7/10
Buy this game if you’re a Halo Collector, you’ve got a bunch of buddies that still play Halo 3 and will use the Maps and Firefight Mode.
Rent this game if you just want to play the Campaign. It’s only 5-6 hours long.
I’d recommend waiting for the price to drop before buying ODST because if you spend $60, you’re going to feel ripped off.
$35 for this game feels about right.
NOTE: Amazon and a bunch of other stores are selling ODST for under $40 now!
Xbox Review by Andrew B. Leadford for Halo 3: ODST
Rating:
I’ve read a few reviews here, and I think that, although there are some valid points, people are treating ODST as something that it was never meant to be.
So, what is ODST? It’s an expansion. Expensive? Yes, but one has to realize that in reality, it’s several expansions built into one, a `collectors pack’ for Halo 3 fans. (After all, it’s named Halo 3: ODST, not just Halo: ODST)
So, before I break the game down, let’s examine what ODST really is.
1. Campaign (Short, yes…Fun? Very.)
2. Fire Fight (One could say a different campaign. After all, a single match with good people can be hours long, and that’s one match.)
3. All the maps (A $20+ value, considering there’s two map packs worth 1600 Microsoft points, not to mention the three new ones.)
4. Halo: Reach Beta (Remember lockdown, with it’s Halo 3 Beta? Yeah…)
Okay, first things first. The Campaign:
This is fun. It’s far more tactical than any Halo game before it, and allows for so many new opportunities. Once in Heroic, you find yourself planning assaults, sneaking, factoring in how many grenades you have. Ammo is so sparse that you’re constantly forced to re-adapt and pick up new weapons, rather than keeping with the same two weapons (As was much the case with the first three halo’s). The characters are new, which again, is interesting. The Visor?…Man, probably my favorite addition. It’s so cool to able to switch around views, to get tactical or go all out. Wonderful. Not to mention the addition of engineers, which do nothing but add to the depth of game play and emphasize strategy.
Fire Fight:
Let’s be honest. Mention Gears 2? You hear about horde. Mention Call of Duty WaW? Nazi zombies. Now halo has it’s own, and it is beautiful. Fuller maps, with each offering their own advantages and disadvantages. The new call-sign features allow for quicker identification, and the new drop-off system (The enemies come in on Phantoms, rather than just spawning) allow, again, for strategy. Ammo shortages are common here, so know your weapons. The skulls always add a bit of flair and make each and every round a new experience. My only complaint? When I play with my Australian friends, the game is pretty laggy.
All the maps:
I wish I had known this going in. Woulda saved me twenty bucks. You know about new maps, right? The new three; awesome. A much called for remake of midship, an open map that will make for interesting swat, and a dock that features dingies and floating crates. Awesome, right?
Halo Reach: Beta trailer:
-This- is Halo 4. This is the one that’s going to blow people away. (For those who know the story, well done. Reach is actually…er, Halo -1? It’s a prequel). This is the unsung hero of ODST, as I already can’t wait. Remember people buying Crackdown ($60) for Halo 3 alone? This is much the same thing; only you also get the above mentioned features. No brainer, right?
So, overall? If I knew someone who only had 60 to spend, I’d point them in the direction of Oblivion or Fallout or the like. But, for someone who knows they’re getting a huge expansion, and loves Halo? This is all but a must have. Just know what you’re getting into; it’s not a standalone, but it’s still pretty awesome.
Xbox Review by Lisa Shea for Halo 3: ODST
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A side-story taking place in the Halo universe, “ODST” puts you in the role of the titular Orbital Drop Ship Trooper – a regular marine compared to the Master Chief, the series’ normal protagonist. Using the basic gameplay and graphics of Halo 3, ODST is neat and different in some ways and disappointingly samey in others.
ODST follows a squad of drop troopers – primarily through the eyes of Rookie, a silent protagonist. Rookie proceeds through the abandoned, dead city of New Mombasa looking for records of his teammates, who he was separated from. Finding these records allows you to play a segment as another trooper – Buck, the leader, Mickey, the tech specialist, Dutch, the tough guy, or Romeo, the sniper.
Rookie’s segments are really freeform and open – you explore the city, going through apartments and back alleys and occasionally running into random patrols of Covenant soldiers. The city’s AI, the Supervisor, will occasionally try to get your attention by hijacking various city systems – signs will change to point you in the right direction, phones will start ringing, ticket machines will start spewing tickets, crosswalks and traffic lights will change, and so on. These directions will lead you to audio diaries – clues to a side-story – or weapon/ammo caches. All in all, it makes for a really great feel – almost to the level of Silent Hill – and it’s backed up by some of the best music in the series.
The action stages are pretty good, too, but far more traditional. There is some openness in the levels, but for the most part they’re similar to normal Halo 3. This is where the main promise of ODST – the fact that you’re playing as a normal soldier – kind of falls flat. You can basically do everything that the Master Chief can do, including but not limited to flipping over cars and punching through tanks. Your health works slightly differently, but it still basically equates to “if you get hit, go duck behind cover until you recover”. You can get away with running up to Brutes and punching them in the face until they die. All in all, you basically demonstrate the same level of “super-soldier” that the actual super soldiers have, as opposed to having to rely on your wits and your guns to overcome your weakness.
In addition to the campaign mode, ODST also offers a four-person co-op mode called “Firefight”. In this mode, the human players attempt to hold out as long as they can against waves of Covenant troops. Like Gears of War 2′s Horde mode, this can be a blast with the right people. To add a bit of difficulty into the mix, each wave of Covenant has a special effect attached to them – the ability to dodge grenades, or being more resistant to plasma, and so on. This ensures that the endless waves of Covenant continue to be challenging for as long as you play.
The graphics are similar to Halo 3′s, but the urban environment is much more well-designed than those in Halo 3. A lot of care went into designing the city and the various signs and objects scattered around it, and the end result feels pretty natural. The sound is really good, too. The most obvious change, sound-wise, is that an injured ODST will pant and groan realistically instead of offering a single grunt like the Master Chief does. This makes it feel a lot more immersive, and is almost worth the fact that – for game reasons – you can heal up really easily and dying’s not really that big of a deal.
On the whole, I understand why ODST didn’t take a more realistic approach, but that doesn’t mean it’s not disappointing. As a game, ODST is good, but with some eye-rolling flaws that could’ve been turned into something more meaningful than “another Halo game”.
8/10.
Xbox Review by trashcanman for Halo 3: ODST
Rating:
First off, that’s pronounced Oh-Dee-Ess-Tee, fellow gamers. The game store clerks wish to punch you in the face when you attempt to say a game’s acronym as an actual word. Trust me. Anyhow, “Halo 3: ODST” is a separate Haloverse story that strips itself of the series’ iconic hero Master Chief. There are no super-powered Spartan cyborgs to pull humanity out of the fire in this one. Just you and your squad of Orbital Drop Shock Troopers standing between the hostile alien alliance known as The Covenant and the death of humanity. No pressure, though. The game was originally formulated as a mere add-on to Halo 3, but eventually grew to full-fledged game status. This has offended a lot of sniveling whiners who ran out and pre-ordered their copies based solely on the typical Halo hype and then sobbed themselves to sleep because they have no concept of story and ran through the game with 3 friends on Easy difficulty and found it too short on action for the money they spent. Real gamers will find that while the price tag may be a bit high if you already paid for all of the downloadable maps and don’t gather your friends together regularly to partake in the phenomenally fun “Firefight” mode. But if you plan on enjoying this game to the fullest, you will not be disappointed.
As a single-player game, “ODST” runs a bit short and may be less bang for the buck then one might hope for. However, the manner in which the story is told is absolutely phenomenal. You begin your ill-fated mission hurling towards the Earth (which has just been invaded by Covenant forces) on a special-ops mission. But something goes wrong and your pods are separated and crash in different locations all over the Covenant-occupied African city of New Mombasa. You wake up as a trooper known only as as “the Rookie” many hours after hitting the ground in the dead of night. From there you search the city for clues about the whereabouts of your comrades. Each time you find a clue (such as a fractured helmet or bent sniper rifle) the game flashes back to a different member of the squad and you play out the scenario as that character and witness the events leading up to the object finding it’s resting place where it will be discovered hours later by The Rookie. In addition, there is another side story littered throughout the city in the form of 30 audio files that chronicle the adventures of a young girl caught in the middle of the invasion. It’s quite enthralling and I found myself looking forward to finding more pieces of that puzzle even more then the main story. “ODST” is a masterpiece of storytelling in that rite and it’s why a lot of people won’t enjoy it. They prefer to skip past the story segments and run around with their friends teabagging each other along the way. To really experience the game as it’s meant to be played, you need to go it alone and absorb the atmosphere,loneliness and ambient noise of the ruined cityscape. Half of this game is enjoying the tension of relying on cover of darkness, using your excellent night-vision visor to it’s utmost, hearing the amazing soundtrack, and exploring the city looking for audio files or finding the best ways to get the drop on roving patrols of enemies or the entrenched Covenant forces.
Same old Halo gameplay here. That is to say it’s as good as first-person shooters get. But since you are not a Spartan, there are differences. First off, no shield. Your armor can take a few hits before your screen will turn red, indicating that you are fatigued and are taking damage to your health bar. To recover, you must stay out of combat for a time. It’s not a lot different from past games, but you can’t take quite as much punishment. You also no longer have gravity-defying jumps or one-hit kill melee capabilities, and no more dual-wielding. Don’t go jumping off any cliffs either. Wipes your stamina right out. You also get one new Covenant race -whose mystery turns out to be central to the story-, a brand new weapon in the form of a silenced SMG which quickly became a favorite of mine, and the extremely welcome return of zoom capabilities on the pistol. I was hoping for more of a focus on stealth aspects, but Bungie couldn’t help but make most of the levels typical shoot-em-ups. This definitely diminishes Master Chief’s importance as I felt I kicked as much or more tail as an ODST compared to when I played the penultimate Spartan. But I sure as hell did have a great time doing it. There’s also plenty of vehicular mayhem to enjoy. They could have easily recycled the epic score from previous games, but instead they crafted a new one that is as good as any they’ve done. And that says a lot considering every Halo score is among the greatest in gaming.
Okay, enough about single-player. Games like Gears of War 2 and Left 4 Dead gave us a new mode of gameplay where you are challenged to take on wave after wave of increasingly difficult enemy attacks and survive with a little help from your friends. Not to be outdone, Bungie has crafted their answer in Firefight mode, which can go on for hours at a time if you’re good enough. If the campaign wasn’t action-packed enough for you, get three buds together and get ready to be dropped in a very defensible position with a set number of lives (more can be gained) to endure endless waves of attack from every baddie in the game. Watch those snipers! The longer you survive, the more difficult the game makes it for you. It will start turning on “skulls” which make the game harder by decreasing ammo drops, empowering enemies, or otherwise making your life harder to keep. This mode is ODST’s crown jewel, for sure. They’ve even added extra kinds of medals for you to earn based on your performance in battle. Firefight is unlimited fun and a FPS fan’s co-op wet dream, plain and simple. If that still is not enough, the second disc of the set contains “the complete Halo 3 multi-player experience” which consists of every map ever made for the game and three brand new ones. 24 in all. That is a ton of maps and seeing as they run a few bucks apiece if you download them from Xbox Live that is a large value if you’ve been holding out. Even if you haven’t bought Halo 3, you can join in the fun and madness of murdering complete strangers and then desecrating their corpse while they are forced to watch with all of the extra content using this bonus disc. If you are that guy, then this game is a steal. But I don’t know that that guy exists.
Killer story: check. Awesome action: check. Multiplayer badness: check. New additions to the ever-growing Haloverse mythology: check. Incredible soundtrack: check. Yup; this is one fine game. Haters, keep on hating. Bungie gave the hardcore fans a treat with this. I’d have liked to see it priced about $20 cheaper, but I also want my very own Spartan armor and that ain’t happening either. The fact is, I’m happy with this game in spite of it’s brevity and the fact that I’ve already purchased most of the maps. If you’ve no interest in the story and mythology of Halo, I’d suggest you pass on this. The campaign is no challenge with 4 player co-op even on Legendary difficulty and there often are not enough enemies to go around so you will have to look for trouble to find it at times which will enrage many a fratboy. Firefight mode will still be a blast, but one can hardly be expected to shell out $60 for a single gameplay mode. And considering their is no matchmaking on that mode, you can only play it with people on your Friends List which is a pain. ODST isn’t perfect, but it’s obvious a whole lot of care went into it and it’s a great experience all around. Plus, with a dream team cast featuring a Firefly reunion of Nathan Fillion, Alyn Tudyk, and Adam Baldwin plus Battlestar Galactica sex goddess Tricia Helfer and voiceover mainstay Nolan North -who has provided the voice for Deadpool and various other animated comic book characters- who the hell can really complain? It’s more Halo, and that’s never something to whine about.
4 1/2 stars, rounded up for a new wrinkle in the series.
Xbox Review by S. H. Wells for Halo 3: ODST
Rating:
I have enjoyed Halo in its various incarnations for several years. ODST is probably the worst Halo that has ever been made.
The game play is similar to the others, so its not a mechanics problem. The graphics are generally very good. The city of Mombasa is well rendered. The cut-scene cinematics are pretty cool.
I think the problem with ODST is the move away from Halo missions/levels. I found myself wander aimlessly around Mombasa for hours unable to figure out where to go, forever running out of ammo, and just getting killed and having to repeat again and again.
Pure aggrevation.
I even bought the strategy guide Halo 3 ODST: Prima Official Game Guide (Prima Official Game Guides) but it just says straight out you will be wandering around a lot and suggests memorizing the numbers of the various sections of town. I play to relax. I have no intention of making flash cards for a fictional city.
Anyways, the game is enjoyable in that yes it is Halo. Lots of baddies to shoot. cool guns. BUT the frustration of just being lost most of the time out weighs any pros this game might have.
Xbox Review by C. Compton for Call of Duty: World at War
Rating:
Let me say, first off, that I’m rating this game based on their storyline, their zombie game, their online, and their co-op. I have no feelings about the guns, because I mean, it’s WWII. I knew they were going to be nerfed and weakened down. I knew bolt actions would be boosted because so many people whined and whined on the forums about not being a “one shot sniper god”–
Storyline: It’s completely fine. A lot better than CoD3, because you switch back and forth so much between America and Russia against Japan and Germany. Don’t get me wrong, it didn’t quite hook me as deeply as CoD4, but then again, I knew basically what was gonna happen in the game- I knew we’d win the war, I knew lots of people would die, and I knew it would all be great and grand in the end with lots of celebrating. CoD4, no, you didn’t know anything that was gonna happen next, that’s how they hooked you. You can’t complain about this storyline just because you can “foreshadow” your HISTORICAL victory. Honestly.
Nazi Zombies: Upon beating campaign on any difficulty, you unlock the bonus mode, “Nazi Zombies” where you’re trapped in a building by yourself or with friends and you, yeah, fight off hordes of zombies as long as you can. Is it fun? Not by yourself, unless you’re one of those people that like being alone… When you’re with a group of 4, with 3 friends, yeah, I personally have tons and tons of fun. Nothing quite like laughing while you poke your gun at a crawling zombie with no legs that keeps trying to bite you. I’ve had more fun with the Nazi Zombies mode than I have with CoD4 multiplayer & CoD5 multiplayer put together. It’s just fun, luck, and skill.
Online Multiplayer: Here’s where the game lost a star in the “fun” part of this rating… Online Multiplayer is without a doubt… boring. It’s basically if I can pull my trigger before you, I kill you. If you pull yours before me, you kill me… let down :/ The spawn points are as said earlier… really messed up. I recall playing a match recently with tanks on the level. The other team had all 4 tanks, and they had parked their tanks outside of my team’s spawn. Basically, when we so much as tried to leave our spawn, we were tanked down. It was horrible. Sniping is so much more aggrivating than CoD4… Don’t get me wrong, I appreciate having to earn my own sniper scope. THAT is fair, no sarcasm or anything. I feel you should show skill before just jumping in with a scope and going ‘YEAH I RULE’ However– I don’t agree with a bunch of kids that haven’t hit puberty yet putting Stopping Power and Steady Aim on their class and just basically spraying with a bolt action and getting insta-kills. THAT makes me mad.
Co-op: You can’t complain about their co-op. They give you the option to play storymode with friends, they give you the option to fight together, they give you the option to NOT fight alone. Is it perfect? Not really- only because I don’t approve of having one teammate die and the rest of the team fails because of it. That’s my only dislike in the co-op. I personally enjoy playing with my friends on xbox live or split-screen
.
That’s it. It’s a decent game. If you enjoyed CoD4 because of style, graphics, and playing with friends– get this game. If you enjoyed CoD4 simply for the storyline and ‘pwning’ people on multiplayer with your ultra awesome skill that no one in the world could ever hope to match… I’d recommend staying a no-lifer on CoD4, because this game would just make you mad.
Oh, and by the way- The game is not “too dark” If you use your brain and go to OPTIONS in the pause menu… you can adjust how dark or bright the game is. People are so clueless sometimes. It’s like calling tech support and when they tell you to turn the off switch to on you reply with, “oh…”
Xbox Review by Corey Turner for Call of Duty: World at War
Rating:
Call of Duty: World at War is a first-person shooter taking place in the WWII setting once more. I’ve written many long game reviews in the past few weeks, many great games are sprouting their heads. Long awaited and overall great titles have not only sprinkled the holiday season, but draped it. With power house titles left and right, one must really conserve and pick the best. So I’ll keep the details simple, and hopefully you can decide by this.
Fan of “Call of Duty 4: Modern Warfare”? If so you’ll be in for a warm welcome, this game uses the same interface and multiplayer setup. Expect a pretty good frame rate, and a devastatingly hard campaign mode (for players on the ‘Veteran’ setting that is). In this title you’ll fight as both the Americans and the Russians. Take on admirable Japanese soldiers, or destructive German Nazi troops.
Campaign features two fronts, and a few interesting non-typical levels (a rail based flying level, and a tank powerhouse level). From islands soaked in sun, to rainy city streets you’ll be fighting in a all out war. Additional features included are the ability to use bayonets on rifles, and the all new powerful scorching flame thrower. Bayonets play out basically the same as your standard melee (knife), and the flame thrower can burn up terrain with a decent range. You’ll become acquainted with the staple World War 2 guns once more (M1 Garand, Thompson, PPSH, MP40, Nimbu, Type 100, MG42, BAR, Browning).
Online seekers will find some perks added and some changes in names. Rest assure it’s still the same frantic multiplayer combat, but with some more open ended maps. For players not familiar with ‘perks’, these are implementations to ones character that give additional abilities (and are allowed up to three, ranging in different classes). Dropping grenades upon death, carrying two primary weapons, and having more health, just to name a few. One can pit themselves against a myriad of players and game types to achieve higher ranking, and more weaponry at their disposal. Maps are based off the campaign, and are pretty open ended, but maybe a bit too confusing at times. Tanks have now returned, similar to CoD 3′s tank, except it is a little bit harder to defeat. If you’ve maxed out your rank and feel their is nothing left to do, enter ‘Prestige Mode’. Removing all weapons gained along with perks, and beginning a new with a higher rank symbol. Challenges will be depleted too. Multiplayer has now added dogs in place of helicopters at the seven kill mark. Players can obtain special help after benching the three, five, and seven kill mark without dying. One may find the rigors of battling pros to be frustrating, hop into ‘Boot Camp’ to readily play other beginners. Keep in mind vet players, some perks (cough Juggernaut cough) are just as annoying as ever.
Also available to the multiplayer experience is co-op campaign, and the addicting zombie mode. Co-op campaign is great fun, but be warned achievement junkies, some achieves are nullified in this mode. Zombie mode brings you into less a horror and more a adrenaline rushing doomsday. Up to four players can join and unite themselves in defeating zombies in a worn down base. A currency is used to buy weaponry, and enable usage of other locations in the base. More opened up areas though more zombie accessibility. These staggering zombified Nazis strike in waves. Making things even more difficult and tense is their ability to break in to your base! After each wave players can book it to the nearest entrance/window and board them up for currency and brief security. Once all players have died the game ends and tallies up scores, players can revive fallen team mates though before calling it quits. To say the least, this is one of the funnest options any Call of Duty or game has ever included. It’s also one of the reasons you have to complete the campaign, as it’s only available after completion (oh boy!).
So really World at War doesn’t break any new territory like the previous title had done. Yet it glazes the plateau over with a few new features, and another reason to continue playing multiplayer day after day. You may of noticed a longer description dedicated to multiplayer segments. Essentially this game plays out well in solo go a bouts, but is destined to remain a multiplayer investment. If you are a single player person, hopefully a rental will suffice. In the mean time, thousands of players have made the move to this games online and are definitely enjoying it. So maybe it didn’t go above the call of duty again, but it sure is a fun worthy purchase.
EDIT: I just wanted to add that there are actually four perks available in multiplayer. The additional perk not available in Cod4 is a vehicular perk slot. Also now having logged in a hefty figure of hours, multiplayer overall still seems to be standing as enjoyable. Some glitches have been located, and people are exploiting them. Mainly a glitch that enables a player the ability to get underneath certain maps.
Xbox Review by Miguel Jimenez for Call of Duty: World at War
Rating:
Call of Duty World at War is a good game but it cannot compare to it’s predecessor COD4. The game is similar but the whole world war II thing is played out. The maps are dull and gameplay is mediocre. I suggest waiting until it is on sale to pick it up. Why did I get it you ask? It was a Christmas present.
Xbox Review by Matthew Kunka for Call of Duty: World at War
Rating:
A lot of people are saying this is strikingly similar to COD4: Modern Warfare, and it is. That’s what’s good about it. COD4 was one of the best games. There were so many battles of WW2 that they need to keep making games like this. All in all, this is a very fun game, of course the single player is a little easy, but still fun. The multiplayer online and even coop are amazing features. Really, I’d suggest this to someone who got burnt out on COD4 but still wanna have just as much fun playing it with a new feel.
Xbox Review by Steven Voelker for Call of Duty: World at War
Rating:
My friends and I had some hands-on time with the new COD last night. First impressions are good. It did take some getting used to. There are no more laser sights and it is a bit darker than before, which can make it tough to spot and kill enemies. Overall it just seems less polished and precise than COD4. It is very solid, but will probably not blow people away the way COD4 did. Is it the best game I’ve ever played? No. But it still belongs right up there with the best in my collection.
That being said, here is why everyone should get it right away:
The multiplayer rocks.
I know that is where I spent most of my time in COD4. For everyone who complains, “Not another WWII game!”, the story and setting don’t really matter once you get into the online play.
The maps are great and seem well thought out. There is a good deal of variety and you never seem to find yourself too far from the action,
There are tanks! There are not jeeps and motorcycles everywhere to cause every idiot to go zipping around the boards like hummingbirds on crack, just a well-placed tank here and there to add some spice to the open areas.
You can tell your party members apart from the crowd! When we played, I noticed that the people in your party show up as a different color (blue) than everyone else. This makes it easy to tell exactly where they are and actually join up with them. It made it much more enjoyable to be able to get in on the action and actually play with my friends instead of just talking to them while I went off on my own. Gone are the days of, “Where are you?” “I am over by that abandoned building” “Which one?” ” The one with the caved in roof” ” You mean the factory?” “I think it is a warehouse” “By the machine gun?” “Never mind, I just got killed.”
Add that to the new ability for eight person private chat, and you will actually be able to play together with your friends without ever hearing another annoying 12 year old!
Co-op campaign seems awesome. You can actually play through the story mode online as a four person squad instead of just by yourself. You can even set it to be competitive and keep track of each player’s stats so you can compare kills and such. You can also use some cheat cards you find during the game to keep it interesting. There are even multiplayer achievements.
I haven’t unlocked the flame-thrower yet, so we’ll see if it is as awesome as it sounds.
If you have gotten through this whole review without ordering the game, here is one more thing for you to wrap your mind around: ZOMBIE NAZIS
Google it and see for yourself!
That is all.